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RiverOfTheDamned
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Dev Log - 03/06/24
June 20, 2024
by
spinmeister1977
The final week, I created a victory and loss screen, a function within player death to check score to see if they would win and an appropriate transition. Then on the final screen display score with a...
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Dev Log - 27/05/24
June 20, 2024
by
spinmeister1977
Getting close to the end, I needed score I created a score manager to handle the score between scenes and modified the enemy and barrel script to both allow score to be gained, set up a script and a t...
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Dev Log - 20/05/24
June 20, 2024
by
spinmeister1977
This week, enemies. I created an enemy script that moved toward the player, when they would collide with them they would deal damage, they move in the opposite direction for 2 seconds and then return...
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Dev Sprint 13/05/24
June 20, 2024
by
spinmeister1977
this week I wished to give player 1 (Oarex) something else so I gave player 2s gun a maximum ammo, a reload and a cylinder of 6 rounds. This was to allow nerf to player 2 and a way for player 1, to he...
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Dev Log - 06/05/24
June 20, 2024
by
spinmeister1977
This week I wanted to create a different firing type. The reason is if there was an enemy in a location that doesn’t intersect with the path of projectiles they could not be hit without player 1s in...
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Dev Log - 29/04/24
June 20, 2024
by
spinmeister1977
This week I needed player health, I needed the barrels to be able to deal damage so this was a clear step. This was simple as I have done this before. And then create a hazard script to add to the bar...
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Dev Log - 22/04/23
June 20, 2024
by
spinmeister1977
This week I wanted to create a random spawning script to generate barrels to fall from the top of the screen downward. To do this I created a script would generate a random number between 1 and 100, a...
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Dev Log - 15/04/24
June 20, 2024
by
spinmeister1977
Welcome to the river of the damned or RoTD development log, this project is quite exciting to me, more so than my last project so I’m looking forward to apply my knowledge where I can and improve my...
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