Dev Log - 06/05/24


This week I wanted to create a different firing type. The reason is if there was an enemy in a location that doesn’t intersect with the path of projectiles they could not be hit without player 1s intervention. So I wanted to create a cursor but this led nowhere as it was too messy and didn’t feel very good. This week was quite unproductive.

Get RiverOfTheDamned

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